About the Project

UNESCO Global Project “Creation of an Open Digital Library on Traditional Games – Innovative use of ICTs to Safeguard and Promote Indigenous and Local Knowledge for Learning, Development, and the Rapprochement of Cultures”

Traditional sports and games convey values of solidarity, fair-play, inclusion, and cultural awareness. Moreover, traditional sports and games reflect cultural diversity, and foster mutual understanding and tolerance among communities and nations, contributing to the UN Sustainable Development Goals (SDGs).

Building upon UNESCO’s activities in promoting inclusive knowledge societies, creating an International Network on Traditional Sports and Games, and safeguarding and promoting intangible cultural heritage, amongst else, in 2015, UNESCO and Tencent launched the project “Creation of an Open Digital Library on Traditional Games – Innovative use of ICTs to Safeguard and Promote Indigenous and Local Knowledge for Learning, Development, and the Rapprochement of Cultures.” The project utilizes ICTs to safeguard and promote traditional and unique sports and games, in order to preserve this rich and disperse knowledge as living heritage in the public domain, and pass it down to future generations.

During 2015-2017, six countries in four continents – Bangladesh, Mongolia, Brazil, Greece, Morocco and Kenya – have joined the project as pilot sites for data collection that allowed us to design and test this innovative digital library. In line with our project guidelines, data and audio-visual content of 58 selected traditional games and sports from pilot countries have been collected and documented. This content has been made accessible in the Open Digital Library on Traditional Games (beta version) constructed by Tencent. In addition, young people have started exploring innovative ways to transfer information stored in the ODL into creative content.

 

About the Partnership

UNESCO

The United Nations Organization for Education, Science and Culture (UNESCO) was founded on 16 November 1945. UNESCO’s mission is to contribute to building peace in the minds of men and women. The Organisation is responsible for coordinating international cooperation in education, science, culture and communication. It strengthens the ties between nations and societies, and mobilizes the wider public so that each child and citizen: has access to quality education; a basic human right and an indispensable prerequisite for sustainable development; may grow and live in a cultural environment rich in diversity and dialogue, where heritage serves as a bridge between generations and peoples; can fully benefit from scientific advances; and can enjoy full freedom of expression; the basis of democracy, development and human dignity.

Tencent Interactive Entertainment

Tencent Interactive Entertainment is a world-leading brand with an array of portals, including Tencent Games, China Reading and Tencent Animation & Comics, Tencent Pictures, etc. Collectively, we are dedicated to delivering quality interactive entertainment experiences in the forms of online games, literature, animation and comics, dramas, movie and TV series, etc. Based on our trans-media strategy, Tencent Interactive Entertainment consistently creates a “fans” economy by fostering quality intellectual properties with a massive fan base and high level of loyalty based on PC and mobile internet. Join us to embrace this exciting new era of interactive entertainment. Vision Develop an Interactive Entertainment platform with high competitiveness and solid business value, and offer global leading “pan-entertainment” products and services with diverse, advanced solutions.